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Non-rigid Skeleton Rig
character animation and rigging
Friday, November 7, 2008
Facial Rig Test
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About Me
Solun
From a place where the people don't respect animators
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Labels
Design
Principles of Animation
Rigging
Blog Archive
▼
2008
(17)
▼
November
(6)
Stretch SplineIK for Head Rig Part 2
Stretch SplineIK for head rig Part 1
Facial Rig Test
The Blend Shape Control
Creating Blend Shape for Head
The Stretchy Eye Balls
►
October
(1)
►
July
(9)
►
March
(1)
►
2007
(2)
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October
(2)
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