skip to main | skip to sidebar

Non-rigid Skeleton Rig

character animation and rigging

Friday, November 7, 2008

Facial Rig Test




Posted by Solun at 11:07 AM
Labels: Rigging

No comments:

Post a Comment

Newer Post Older Post Home
Subscribe to: Post Comments (Atom)

About Me

Solun
From a place where the people don't respect animators
View my complete profile

Labels

  • Design
  • Principles of Animation
  • Rigging

Blog Archive

  • ▼  2008 (17)
    • ▼  November (6)
      • Stretch SplineIK for Head Rig Part 2
      • Stretch SplineIK for head rig Part 1
      • Facial Rig Test
      • The Blend Shape Control
      • Creating Blend Shape for Head
      • The Stretchy Eye Balls
    • ►  October (1)
    • ►  July (9)
    • ►  March (1)
  • ►  2007 (2)
    • ►  October (2)